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Dungeons Dragons Books Core Rules 1

Pages - Core Rules [1] - 2 - 3 - Fantastic Locations - Eberron - Forgotten Realms - Gaming site

WTC95391 D&D Basic Game (2006)

Enter a world of adventure and imagination!

Become a Hero
Take on the role of a fierce warrior, a mighty sorcerer, a powerful cleric, or a stealthy rogue and embark on a heroic quest.

Brave the Unknown
Explore treacherous dungeons, battle terrifying monsters, and discover wondrous treasure.

Bring Your Friends
Together with your bold companions, prove you've got what it takes to face the risks and collect the rewards in the greatest fantasy roleplaying game of all time.

Components:

12 fully painted miniatures
4 double-sided map tiles
4 character sheets
7 dice
Quick Start Rules
First Adventure Book
Advanced Rulebook 

Price:   £15.50
WTC95391 D&D Basic Game (2006)

OUT OF STOCK


WTC17749 D&D v3.5: Player's Handbook

Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. 

Price:   £16.50
WTC17749 D&D v3.5: Player's Handbook


WTC95374 D&D Player's Handbook II

The Player's Handbook II builds upon existing materials in the Player's Handbook. This is the first direct followup to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master's Guide II and Heroes of Battle. 

Price:   £17.99
WTC95374 D&D Player's Handbook II


WTC17752 D&D v3.5: Dungeon Master's Guide

The revised Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master is the player who runs the Dungeons & Dragons game -- part storyteller, part actor, part referee. The revised Dungeon Master's Guide features 320 pages of beautifully rendered, intuitively presented rules and material designed to get a D&D campaign up and running, including information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. The revised Dungeon Master's Guide was reorganized to make it more user friendly. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). There is also expanded advice on how to run a campaign. 

Price:   £16.99
WTC17752 D&D v3.5: Dungeon Master's Guide


WTC86317 Dungeon Master's Guide II

Dungeons & Dragons Supplement. A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. 

Price:   £17.99
WTC86317 Dungeon Master's Guide II


WTC17755 D&D V3.5: Monster Manual

Over 200 creeps, critters, and creatures to keep players on their toes. From aboleths to zombies, the new D&D revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character statistics so players can play as the monsters. Dungeon Masters and players alike will find the revised Monster Manual an indispensable aid in populating their D&D campaigns.

These revised edition also contains bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.

The revised Monster Manual now contains an adjusted layout that makes the monsters statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes.
 

Price:   £17.00
WTC17755 D&D V3.5: Monster Manual


WTC179210000 Monster Manual III

Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign. This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings. 

Price:   £19.99
WTC179210000 Monster Manual III


WTC95376 Monster Manual IV

Monster Manual IV is the most recent volume in the bestselling Monster Manual line. Sure to be popular with both Dungeon Masters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures. Each monster is illustrated and features a new stat block format that facilitates faster gameplay. In addition, the book includes sample encounters, pregenerated treasure hoards, and sidebars on how to incorporate the creatures in a Forgotten Realms or Eberron campaign. This product is tied to 2006's Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands. 

Price:   £19.99
WTC95376 Monster Manual IV


WTC88661 Fiend Folio

The Fiend Folio gives D&D Dungeon Masters and players information on creatures of every type, including dragons, but with an emphasis on fiendish monsters such as demons and devils. This title debuts new creatures and updates those taken from earlier editions of the game and from other sources such as magazine articles. There is specific information on how to integrate these monsters easily into a campaign of any level, in addition to new abilities, magic items, and spells. 

Price:   £15.99
WTC88661 Fiend Folio

OUT OF STOCK


WTC95684 D&D Dungeonscape

Welcome to the Dungeon!
Since the dawn of the DUNGEONS & DRAGONS game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight....

This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the journeyman class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.
 

Price:   £17.50
WTC95684 D&D Dungeonscape

OUT OF STOCK


WTC95976 Barrow of the Forgotten King

First in a three-part series of adventures.
The mighty statue of a forgotten king stands atop a lonely hill overlooking the town of Kingsholm. No one remembers the ancient sovereign or his dynasty, but locals shun the graveyard on the hillside near the statue. Sinister shapes lurk among the tombstones, and evil stirs in the catacombs below.

Barrow of the Forgotten King is a D&D adventure designed for 2nd-level characters. The first adventure in a three-part series, it can also be run as a stand-alone adventure. It features a new and exciting combat encounter format designed to make the Dungeon Master's job easier. 

Price:   £11.99
WTC95976 Barrow of the Forgotten King


WTC10797 The Sinister Spire

The second adventure in a three-part series of core Dungeons & Dragons adventures.
DD2 The Sinister Spire is the second adventure of a three-part series, but it can also be played as a stand-alone adventure. In the first adventure, DD1 Barrow of the Forgotten King, the heroes stumbled upon an evil plot involving the theft of ancient bones from a king's tomb. In The Sinister Spire, the heroes chase the tomb-robbers into the Underdark and stumble upon a desolated subterranean city with a dark secret.
This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DM's job easier.
 

Price:   £11.99
WTC10797 The Sinister Spire


WTC95568 Expedition to the Demonweb Pits

A D&D super-adventure that can be played as a mini-campaign or a series of small side adventures.
Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9-12. It is usable as a mini-campaign on its own, as a story arc in a Dungeon Master's regular campaign, or as a series of small side adventures with a big payoff. The structure is very flexible and eminently customizable. The adventure uses a new combat encounter format designed to make the DM's job easier and to speed up play.
Heroes who become entangled in the adventure's plot soon find themselves squaring off against the agents of Lolth and Graz'zt across several planes, including the Abyss. 

Price:   £20.00
WTC95568 Expedition to the Demonweb Pits


WTC95384 D&D Complete Mage

Arcane Power at Your Fingertips

Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.

This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you'll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes_from the barbarian to the rogue_a little taste of what it's like to be an arcanist without sacrificing their core identities. 

Price:   £16.99
WTC95384 D&D Complete Mage


WTC179250000 D&D Complete Arcane

Master Eldritch Secrets and Formidable Power
Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure.

This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Arcane provides guidelines for spell duels, arcane organizations, and other aspects of a campaign world imbued with magic. 

Price:   £21.00
WTC179250000 D&D Complete Arcane


WTC177580000 Frostburn

Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact of arctic conditions and extreme cold-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous cold-weather conditions and terrain, Frostburn also includes new spells, feats, magic items, prestige classes, and monsters associated with icy realms. 

Price:   £19.99
WTC177580000 Frostburn


WTC107627200 Magic Item Compedium

The ultimate collection of D&D magic items.
This supplement for the Dungeons & Dragons game presents over 500 new magic items, including affordable items that no adventurer should be without, as well as more than 750 of the best magic items from previously published D&D game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.
Each magic item is presented and catalogued in a new, easy-to-reference format that includes a read-aloud text description of the item. 

Price:   £19.99
WTC107627200 Magic Item Compedium

OUT OF STOCK


WTC88156 Unearthed Arcana

A new guide to variant rules for the Dungeons & Dragons roleplaying game. This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system. 

Price:   £19.99
WTC88156 Unearthed Arcana

OUT OF STOCK


WTC95383 Dragon Magic

Wield the Legendary Power of Dragons

Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now.

This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.

Page count: 160
Format: Hardcover 

Price:   £15.99
WTC95383 Dragon Magic


WTC17862 Weapons of Legacy

The ultimate guide to magic items - especially weapons - of rich heritage. Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves. Hardcover 224 pages 

Price:   £15.99
WTC17862 Weapons of Legacy


WTC96567 Races of Stone

From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people -- folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend. This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of stone: dwarves, gnomes, and goliaths -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Stone also provides new prestige classes, feats, spells, magic items, equipment, monsters, and rules for magic rune circles. 

Price:   £15.99
WTC96567 Races of Stone


WTC95369 Races of the Dragon

A new D&D sourcebook detailing races descended from dragons. Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items. Hardcover, 160 pages. 

Price:   £15.99
WTC95369 Races of the Dragon

OUT OF STOCK


Pages - Core Rules [1] - 2 - 3 - Fantastic Locations - Eberron - Forgotten Realms - Gaming site

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